Despite the fact that Riot Games kicked off Valorant Episode 4 with a bang, subsequent patches have been sparse and primarily focused on gameplay.
Patch 4.03 follows a same pattern, focusing on enhancing numerous areas of the Deathmatch game as well as providing Brimstone, the American Controller, with a few quality of life buffs to his iconic ultimate.
So, here’s a quick breakdown of what’s new in Valorant Patch 4.03.\
Changes to the Deathmatch
While Deathmatch is still a niche mode compared to Spike Rush and the standard and ranked playlists, Riot has given it some love.
Death times have been reduced from 3 seconds to 2.5 seconds, and new mechanisms will guarantee that you spawn further away from the location where you were killed. They’ll also make sure you don’t spawn in “hazardous” places that will almost certainly result in you being one-tapped right away.
Additionally, adjustments have been made so that you will revive facing attackers rather of being shot in the back.
- Brimstone’s ultimate now properly blocks gameplay visibility while active
- You’ll no longer see enemies on the minimap through the ultimate.
- Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate.
GAME SYSTEMS UPDATES
- Added option to return to strongest weapon
- You can now return to the strongest weapon when pressing the “Equip Last Used Item” key or when auto-equipping a weapon.
- To toggle ON, go to Settings >> Controls >> Equipment under “Prioritize Strongest Weapon.
- Fixed a bug where Chamber’s Headhunter and Tour de Force could float away
- Fixed an exploit where, using specific line-ups, it was possible to see inside Viper’s ultimate without being affected by the nearsighted debuff
- Fixed a bug where Viper’s ultimate would sometimes fail to expand through doorways
- Updates to the color of the tile used to display sprays in your Collections
- Some sprays were too close to the color of the original tile and were hard to see properly before actually using them in-game.