Valorant agent Fade to be nerfed in the upcoming patch


Valorant agent Fade to be nerfed in the upcoming patch

Fade (Image via Riot Games)

The new UI introduced with Valorant Patch 1.20 has had mixed reviews from fans. While some have liked the concept of the game-changing interface taking on a more modern outlook, others have decidedly been more guarded, especially since developers have traded off utility in-game for aesthetics. The removal of the one-click menus has received severe backlash from the community, and more so because of the lack of balance among agents within this new meta.

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Ever since Fade‘s release in the game, she has been the undisputed queen of initiators on most maps. She was brought on to displace Sova from his throne as the most picked initiator, and data suggest that she has served her purpose. Her prowlers are great for clearing corners, she can reveal and tag, and her ultimate is a cheat code to retake an enemy side.

Also Read: Valorant set to make UI changes in Patch 5.10

Given how strong she has turned out, it was only a matter of time before the devs decided to tamper with her kit, and finally, that time has arrived. Fade is set to be nerfed in the next patch along with some Cypher buffs. The proposed changes to her kit are:

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  • Prowler’s Duration has been reduced from 3s to 2.5s
  • Prowler’s Nearsight duration reduced from 3.5 to 2.75 seconds.
  • Delay on the Prowler’s Bite has been increased from .4s >>> .6s.
  • Ultimate increased from 7 Points to 8 Points.

This appears to be some sort of a universal nerf on Fade, and it will be interesting to find out how Fade mains react to her after the nerfs go live in the next patch.

Also Read: Riot announces full rosters for Valorant Pacific teams

Valorant promise Cypher buffs in patch 5.10

Valorant
Cypher

One of the primary issues in Valorant was how underpowered Cypher had become ever since the release of newer agents in the game. Cypher has long been overdue to receive some buffs since he has almost no pick rate at the competitive meta. Players are either way moving with a Sage, Killjoy and the meta king Chamber, rather than running a Cypher. Therefore, although at its initial stages, the developers have promised the following changes to Cypher.

  • Trapwire Maximum Trapwire length increased 1000 >>> 1500
  • Neural Theft Neural Theft now reveals enemies two times
  • There is a four-second delay between the reveals
  • Time restriction to cast on enemy corpses has been removed
  • Maximum cast distance increased 1200 >>> 1800

It will be interesting to find out how the competitive meta shapes up after Fade gets her nerf and Cypher receives its buffs, and if that will be enough to push Cypher into the competitive scene once again.

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