Valorant Removes Instalocking: Valorant, like most other multiplayer FPS games has always the problem of teammates instalocking agents in Valorant. Sometimes, the situation occurs that two or three players want to play the same agent. This brings the team to a disagreement and does not result in a good teamplay experience.
RIOT had already addressed the problem earlier in a dev talk, and now it will be implemented in the game. The article describes cascading Agent select method that Valorant introduced to remove Instalocking.
Valorant Removes Instalocking
Instalocking has always been a game and mood testing subject for all players at some point during the gaming journey. It comes with the price of an incomplete gaming experience. Players need to select agents which they prefer to play. in a select agent screen before entering the match.
However, some players tend not to discuss agent bind with teammates and choose an agent they want to play, that’s named Instalocking. This might be due to the reason they can play the agent better than the rest.
When players hop into a VALORANT ranked match and quickly select an agent, it can often force their teammates’ hands. Flexible teammates might wait and select an agent to complement the squad.
Riot Games, developer, and publisher of First Person Shooter VALORANT has been working against instalocking. According to a reliable leaker, Cascade Picking is Riot’s answer to players who lock their agent instantly upon agent selection. Mike from ValorLeaks revealed that it would be similar to Riot Games’ other IP, League of Legends.
It seems that the answer towards removing Instalocking can only be marked as working after it has been tried on the game itself. Cascading Agent pick should be coming to the game in either Act Two or Three of Episode 4: Disruption, according to a Valorant Designer, Jon Walker.
Cascade selecting is said to offer each player 15 to 20 seconds to make their choice in VALORANT. Players that do not choose an agent in time will have the opportunity to do so later in the cycle. This effectively prevents players from locking their agent without care for composition.