Valorant announces rank distribution in Patch 5.09
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Valorant ranks
Valorant ranked games are some of the most intense gameplay moments which give rise to insane tactics and godly clutches, with players pushing to get to Radiant every season. However, the rank distribution in Valorant is not at all equitable, which means several of the players are divided among the lower and higher elos.
Valorant ranks begin all the way from Iron 1 and end up at Radiant, and have bronze, silver, gold, platinum, diamond, ascendent, and immortal in between, each of these elos further subdivided into 3 parts. Some of the hard-stuck players find it extremely difficult to move out of the specific elos.
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Within the data released, it has been noticed that 5.1% of the players are presently in Iron, 15.9% in Bronze, 22.9% in Silver. 21.7% in Gold, 16.7% in Platinum, 10.7% in Diamont and 5.4% in Ascendant. Only 1.7% are Immortal, and since Radiants aren’t ranked, this constitutes the elo density within the game.
Valorant patch 5.09 notes: Changes to Skye’s seekers, agents’ abilities and much more
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In the recently released patch 5.09, Valorant has incorporated quite a few changes. Some of them are:
- Fixed a bug where Harbor’s Cascade would sometimes disappear when looking away from it (hotfixed during 5.08 patch cycle).
- Fixed a bug where walking through Harbor’s Cove barrier was not blinding players at the intended distance (hotfixed during 5.08 patch cycle).
- Fixed a bug where Harbor’s High Tide would have large gaps when cast in specific map locations.
- Fixed a bug where Harbor’s Reckoning’s geysers would not spawn on the area where the player was standing.
- Throughout this year, we’ve been periodically making improvements to Skye’s Seekers so that they more reliably and efficiently reach their target.
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- Small changes were made to how Skye’s Seekers navigate around obstacles after they’ve visually acquired their target.
- If the target is intangible when the Seekers reach them, it will not debuff them. This includes Reyna while she is Dismissed and Yoru in Dimensional Drift.
- Fixed an issue where Yoru would still enter his stealth and intangible state if he was detained while casting Dimensional Drift. The detain now properly interrupts the cast.
- Fixed an issue where Fade could activate her Haunt and Seize projectiles to make them drop while she was Suppressed.
- Fixed an issue where Reyna would auto-heal after a kill while in Empress even though she was Suppressed.
- Fixed an issue where Sage could instantly break her Barrier by walling herself into a corner.
It will be interesting to find out the changes that Valorant incorporates within the game to make it more accessible and user-friendly once again. The community will be pleased to find out about the one-click menus returning to the game very soon. And in the meanwhile, the gamers can try to push out of the elos they are presently at.
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Soumyadeep Ghosh
(208 Articles Published)