VALORANT Patch Notes 3.04: Tactical Timeout and New Bug Fixes Episode 3


VALORANT Patch Notes 3.04: Tactical Timeout and New Bug Fixes Episode 3

Valorant Patch notes 3.04 has been released by RIOT online and they bring some important changes inside the game along with regular bug fixes. The recent patch is quite important as it holds gameplay tech and esports features updates. The patch will bring the usual 26-day rotation of gameplay modes among Replication, Escalation, and Snowball Fight along with some regular screenings. The article speaks all about the new inclusions and bug fixes Valorant Patch Notes 3.04 has brought to us.

VALORANT Patch Notes 3.04: Tactical Timeout and Bug Fixes Episode 3
VALORANT Patch Notes 3.04: Tactical Timeout and Bug Fixes Episode 3

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VALORANT Patch Notes 3.04

Valorant Patch 3.04 has finally arrived, and while it might not be the update bringing the new act changes, it contains added features in the game that the community has been asking for long, like the Tactical timeout feature and some important bug fixes to Agents like Skye and some important in-game changes as well.

FS Video

AGENT UPDATES

Omen has undergone bug fixes where Omen’s Dark Cover could travel in unintended ways that caused the ability to land differently from where it was aimed.

GAMEPLAY TECH UPDATES

Improvements have been added to Performance Stats and Graphs and features like Packet loss breakdowns, uploading data usage, and average packet sizes, packet send or receive rate, used or available Memory have been added. Performance cost for tracking and displaying these stats have been reduced.

ESPORTS FEATURES

Tactical Timeouts in the game will display in the color corresponding to the team that called the timeout after the patch from now on.

  • Custom Lobby player order will now persist into Agent select screens and into the game for observers.
  • Observers will now correctly see Cypher’s equipped utility in his hand
  • The white dot above a player’s head in 3rd-person no longer displays for observers
  • Viper ult will properly display on the observer minimap
  • There will no longer be a brief flash for observers when swapping player targets or swapping to players after projectile follow

Players can no longer interact with the shop during a timeout to avoid spooky vanishing weapons and observers with minimal HUD enabled will properly follow minimap toggle settings when they are following another observer. Player nameplates will no longer persist on the screen for projectile-follow observers from now on.

QUALITY OF LIFE

  • Improved model viewer
    • We’ve improved how some items appear in the store so you can preview weapons in their full glory! You should be able to see the guns with all of their various parts and effects properly.

SOCIAL UPDATES

  • Fixed a bug where, in some cases, player invites would not disappear after being rejected
  • Fixed a bug where Loopback test was not functioning, so you should be able to test out your voice settings once again

BUG FIXES

AGENTS

  • Fixed a bug where the Nearsight effect is removed when you’re killed inside smokes
  • Fixed Viper’s fuel will no longer continue to drain after her smokes go down if she is suppressed right as she activates Toxic Screen or Poison Cloud.
  • KAY/O will no longer equip abilities that have no charges if they were equipped and used right after activating NULL/cmd
  • Other abilities can no longer be placed on Cypher’s Cyber Cage projectile while it’s in mid-air
  • Fixed a bug where the buff/debuff timers did not show up for spectators or observers
  • Fixed a bug where ability UI would show you the suppressed effect visuals if an ally they were spectating at the end of the last round was suppressed.
VALORANT Patch Notes 3.04: Tactical Timeout and Bug Fixes Episode 3
VALORANT Patch Notes 3.04: Tactical Timeout and Bug Fixes Episode 3

GAMEPLAY TECH

  • Fixed an issue that caused attackers to win if all living players died simultaneously before the Spike was planted (e.g., from the same Raze Showstopper)
    • The defending team will now win in these rare cases, since they successfully prevented the attackers from planting.
    • Behavior is unchanged if either team outlives the other—an elimination victory is awarded to the team that survives longer.
  • Fixed an issue where turning off “Show Bullet Tracers” turned off everyone’s tracers, including your own.
    • Toggling the feature off will only hide your tracers but enemy/ally tracers will still be visible.
  • Fixed an issue where some settings were not saved properly
    • This affected Perf Stats & Graphs, as well as some Shooting Range settings.

Also Read – Valorant Patch Notes 2.08 comes with a new Tropical Map “Breeze” and Battle Pass