Valorant patch 3.0: All changes

Valorant's newest patch, promises some exciting new agent and weapon buffs and nerfs which seem to be meta-defining. In this article, we will cover all the changes being introduced in Valorant patch 3.0

Valorant patch 3.0: All changes

All the Valorant community can talk about is the new Valorant patch 3.0 that is right on the horizon. The update is looking closer and ever and there have been details about the gameplay or agent changed that Riot has introduced in this patch. In this article, we will cover all the changes that Valorant patch 3.0 brings to the game.

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Related: Valorant New Agent Revealed: Is the Next Agent a Robot?

Valorant patch 3.0: All changes:

Agent Changes

The most important changes in the update are changes to agents. The changes are as listed:

Astra

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Nova Pulse

Cooldown increased from 12 to 25.

Gravity Well

  • Cooldown increased from 12 to 25.
Stars
  • Stars placed in the buy phase are inactive. On round start, they activate after a 1.4 second cooldown.
  • Recall Cooldown increased from 8 to 15.
  • Granted Signature charges decreased from 2 to one.
  • Star cost decreased from 200-150.

Breach

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Flashpoint

  • Charges reduced from 3 to 2.
  • Cost increased 200-250.
  • Projectile Speed decreased from 2500 to 2000.

Fault Line

  • Charge time decreased from 1.5 seconds to 1 second.
  • Width increased from 600 to 750.
  • Telegraph windup time decreased from 1.3 to 1.
  • Concussion duration increased from 3 to 3.5.
  • Cooldown time increased from 35 to 40.

After Shock

  • Now explodes 3 times without damage reduction. Each shot hits for 60 damage and is 0.6 seconds apart.
  • Explosion Radius increased from 260 to 300.
  • Cost increased from 100 to 200.

Rolling thunder

  • All explosions are now of the same radius i.e 2300.

Brimstone

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Incendiary

  • Cost increased from 200 to 250.

Cypher

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  • Neural threat: Now requires only 6 ultimate points

Jett

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Updraft

  • Cost increased fromm 100-150.

Tailwind

  • Does not break Cypher tripwire anymore

Cloudburst

  • Cost increased from 100 to 200.

Bladestorm

  • Ultimate points required increased from 6 to 7.

Killjoy

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Alarmbot

  • Cooldown to redeploy increased fromm 7 to 20 seconds.

Turret

  • Cooldown to redeploy increased from 10 to 20 seconds.

Omen

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Paranoia

  • Cost decreased from 400 to 300.

Dark Cover

  • Granted Signature Charges are reduced to 1 and the second smoke must be purchased for 100 units.
  • Cooldown time increased from 35 to 40 seconds.

Shrouded Step

  • Cost increased from 100 to 150

Phoenix

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Curveball

  • Cost increased from 200 to 250.

Raze

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Model

  • Revamped character model.

Boombot

  • Cost increased from 200 to 400.

Showstopper

  • Ultimate points increased from 7 to 8.

Reyna

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Leer

  • Cost increased from 200 to 250

Sage

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Slow Orb

  • Cost increased from 100 to 200.

Barrier Orb

  • Cost increased from 300 to 400.

Resurrection

  • Ultimate points increased from 7 to 8.

Skye

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TrailBlazer

  • Vision increased from 1750 to 2250.
  • Concussion duration increased from 3 to 4.
  • Cost Increased from 200 to 250

Guiding Light

  • Charges reduced from 3 to 2.
  • Full recharge after 40 second cooldown.
  • The hawk is now smoother to control around corners.
  • Cost of charges increased from 100 to 250
  • Audio response reduced from 3250 to 1250

Sova:

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Shock Dart

  • Cost increased from 100 to 150.

Recon Bolt

  • Cooldown time increased from 35 to 40.

Owl Drone

  • Cost increased from 300 to 400.

Hunter’s Fury

  • Ultimate points increased from 7 to 8.

Viper

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Snakebite

  • Duration reduced from 8 to 6.5.
  • The outer part of the Snakebite forms faster to make it harder to counter.
  • Cost increased from 100 to 200.

Yoru

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Blindside

  • Cost increased from 200 to 250.

Gate Crash

  • Cooldown time increased from 35 to 40.

Weapon Changes:

This update also features a lot of changes to the weapons. This can sway the meta as we know it in a different direction.

Weapon patches:

  • Bullet tagging(reduction of movement when getting shot) increased from 75% to 75.2%.
  • Deadzone(maximum speed until which a player can remain accurate) reduced from 30% to 27.5%.
  • Rifles walking accuracy increased from 1.3 to 2.0.
  • Heavy Weapon walking accuracy increased from 0.5 to 2.4.
  • SMG walking inaccuracy changed from 0.3 to 1.0.
  • SMG running inaccuracy changed from 2.0 to 2.5.
  • Classic walking inaccuracy changed from 0.25 to 0.84 and running inaccuracy changed from 1.5 to 2.1.
  • Frenzy walking and running inaccuracy changed from 2.5 to 0.8 and 1.0 to 2.0 respectively.
  • Ghost walking and running inaccuracy changed from 0.25 to 0.92 and 1.85 to 2.3 respectively.
  • Sheriff walking and running inaccuracy changed from 0.25 to 1.2 and 2.0 to 3.0 respectively.
  • Judge damage falloff at 10 meters changed from 13 to 10 per pellet.
  • Judge damage falloff at 15 meters changed from 10 to 7 per pellet.
  • Bulldog auto mode fire rate changed from 9.15 rounds per second to 9.5 rounds per second.
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Price Changes:

  • Shorty: 200 to 150
  • Stinger: 1100 to 950
  • Bucky: 900 to 850
  • Marshal: 1000 to 950
  • Operator: 5000 to 4700
  • Frenzy: 500 to 450
  • Judge: 1600 to 1850
  • Bulldog: 2100 to 2050
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Performance updates

Map optimizations and changes to multithreading calculations may cause a rise of performance by 6%.

Social Updates

Players can now be invited to custom matches by only their Riot ID.

Players can view various different stats through player hover cards.

These were the different changes that are expected to arrive in the Valorant new update. the update seems to be a very meta defining one with various nerfs and buffs to many weapons and agents.

Also Read: Valorant Patch Notes 2.11: Replication Mode Return